A look back at Video Game History

"KonaBody">Then there was Super Mario, which was huge as
Of all the things that the 1970's produced, therewell. It involved an Italian anti-hero who was
are few that made as big of a cultural impact asdeliberately designed as a character that
video games. There's no question about it: videoeveryone could relate to.  Soon thereafter came
games have been a significant force in societyZelda, Metroid, and other classics.
and one of the most popular leisure pursuits.Rise and Fall of Atari
Chances are if you're under the age of 40, youAtari was the hottest thing in the gaming world in
played them, some of us a lot. There was Atari,the early '80's. Today, they are a relic of past
Intellivision and Colecovision. Don't forget Sega andglory. So what happened? Atari made some bad
Nintendo. Today there are web sites that allowdecisions, and although it's a little complicated, it's
you to download free online games.helpful to understand the situation. At that time in
And if you remember those days of the late '70'sthe computing world, magnetic mediums were
and early 80's, you recall that the games relied onimplemented in the data storage used in Arcade
graphic improvements and better ways ofmachines. These mediums allowed for a higher
shooting the enemy. It was more or less amemory capacity than ROM cartridges.
solitary pursuit. With the rise of the Internet andIn 1982, Atari had the option to include a disk
online games however, lots of things changed,drive in their systems. The price difference would
including the ability to download games and playinghave been nominal, and the memory capacity
online games, making games a more socialwould have been significant. Atari, however,
activity, with lots of players, or opponents playingthought that magnetic media was too "fragile" for
each other from different countries.  This maythe consumer to adequately handle. Atari's
be the biggest change — and the latest"concern" for the customer backfired on them. In
benefit that games have offered the world.the previous years, there had been a very fine
But what about the early days? How did it allline separating arcade game quality from home
start and what were the video games thatgame quality. With arcades utilizing storage
defined the era?capacities ten to forty-five times larger than
The Innovatorshome systems that fine line became a chasm.
Many people think that Pong was the home gameArcade games seemed to be evolving
that started it all, but really it was Magnavox andexponentially, while home systems seemed "stuck
their "Odyssey" system in 1972. Although it wasin a time warp."
very simple, it was still the first. It had twelveThe public quickly became uninterested in video
simple games with graphic overlays. However,game specific consoles, and sales plummeted.
there was lots of room for improvement, andThis would mark the end of Atari's reign of the
that's where Pong came into play.video game market.
Nolan Bushnell created Pong, along with Al Alcorn,The Rise of the New
the founder of Atari. Rumor has it that when theIn 1984, everything changed. The reason? Two
prototype was tested at a California bar, theinnovations: The reduction in cost of Dynamic
machine broke down after two days, because itRAM (DRAM) chips which allowed more memory,
was so popular. The next logical step was toand the production of higher power 8-bit
create a home version. So, one year later, Atariprocessors, which lowered the prices of the
released Pong, complete with built in paddles, andprevious chips. Sega, a new player in home
a speaker. Of course, Pong was a huge successgaming systems, entered the console market
and represented a new stage in the evolution ofwith their Master System 2. The Sega Master
gaming. Over sixty Pong knock-offs would besystem would sell very well, but its success would
produced, but Atari dominated the market.be limited.
Next was the implementation of theThe other key player was Nintendo of Japan. The
microprocessor, which the entire industry adopted.genius of Nintendo was their marketing prowess,
As a result of this, more complicated systemsas they poured millions into advertisements. These
could be developed. These systems producedadvertisements hit consumers at the perfect
groundbreaking and innovative graphical andtime, as evidenced in their sales. In fact, Nintendo
auditory effects that had never been seencouldn't manufacture enough systems to keep up
before. Consumers were eating it up. The industrywith demand. After all was said and done, the
was on fire. In 1981 alone, five billion dollars wereNintendo Entertainment System (NES) would
spent on video arcade machines and another billionbecome the highest selling system in history.
dollars was spent on home video game systems.They would also become the most notorious, as
Atari's VCS/2600 system remained the dominantthey were involved in the intimidation of retailers,
player through 1982, when the gaming marketcompeting companies, and other suppliers and
experienced a crash.partners.
What were some of the great games? HowOver the next five years Sega and Nintendo
about Pac Man?  Pac Man, the yellow blob thatwould battle for dominance, going back and forth.
ate up dots and avoided squid-like ghosts, was aThe consumer definitely benefited from this
worldwide sensation and probably the biggestrivalry.
game of all time.Today, it's between PlayStation 2, the Xbox and
Space Invaders was another incredibly popularthe GameCube.  Xbox has taken the step to
game. In fact, it really marked a turning point formerge the past and present, where Xbox "Live
arcade games, bringing them out of bars and intoArcade" is a console system that has a
family friendly places like shops and restaurants."download-like" characteristic where you can buy
The premise of Space Invaders was to stop angames via the console itself.  One thing in the
alien invasion. This simple formula went on tovideo game industry will always remain: the classic
become the most successful arcade game of allgames of yesterday were great games, helped
time.define an era, and will always be fun.